Walls as Information

Use blocked moves to reduce the search space.

The idea A wall is a constraint, not a penalty. Mark which entrances are impossible and spend attention on the remaining routes.

Try it on Switchpath Open the board and pause before one move. Use blocked moves to reduce the search space. Say what you expect the next state to be, then make the move and compare it with the board.

A useful check For walls as information, track your position, the two switch states, and remaining moves separately. A blocked move does not consume a turn; entering a switch does. Reset whenever you want to test another route.

Source boundary The game rules are original to Adsgoplay. The W3C source supports keyboard interface practice, not the puzzle solution or a claim about learning outcomes.

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