Make Failure Legible

Explain whether the move budget or goal condition ended a run.

The idea A clear failure message names the state that caused it. Players should know whether to shorten a route or change switch order.

Try it on Switchpath Open the board and pause before one move. Explain whether the move budget or goal condition ended a run. Say what you expect the next state to be, then make the move and compare it with the board.

A useful check For make failure legible, track your position, the two switch states, and remaining moves separately. A blocked move does not consume a turn; entering a switch does. Reset whenever you want to test another route.

Source boundary The game rules are original to Adsgoplay. The W3C source supports keyboard interface practice, not the puzzle solution or a claim about learning outcomes.

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